
Mine2Learn
WASD — move the camera. Mouse — interact.
Inspect the area to find the best mining spots, build mines, extract and process materials, and smelt copper to produce EV batteries.
In Mine2Learn, you are in charge of a mining company trying to produce as much copper as possible, while balancing your finances and reputation.
Study geological maps and collect ground samples to find copper-rich areas, build mines and processing plants to extract the raw materials, then set up a central smelting unit as the final link in the chain.
After mining, restore the depleted soil through reforestation. Keep your finances healthy while keeping track of your social and environmental impact.
The project is carried out at Luleå University of Technology in collaboration with Teknikens Hus Foundation and Viscaria mining company. The work is supported by the Impact Innovation program “Swedish Metals & Minerals,” a joint initiative of the Swedish Energy Agency, Formas, and Vinnova. The project is also co-funded by the strategic area “SUN – Natural Resources for Sustainability Transitions” at Luleå University of Technology.
| Updated | 15 hours ago |
| Published | 18 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | mine2learn |
| Genre | Educational, Simulation, Strategy |
| Made with | Unity |
| Tags | Economy, High Score, Mouse only, Tycoon |
| AI Disclosure | AI Assisted, Graphics |




Comments
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I've only played it for a few minutes, but the story, graphics, and characters that guide the player are all really charming and well-crafted!
One thing I really enjoyed is the reputation system and how your decisions actually matter. Building or mining near forests or areas inhabited by deer can negatively affect your reputation. But what I find really interesting is that choosing not to disturb these areas doesn't go unnoticed either. The local inhabitants recognize your decision, and your reputation improves!
Even reforestation after mining has a positive impact, which is a really nice touch. It makes the world feel more alive and gives the player a real sense that their choices have consequences.
I also noticed a small issue when playing on my secondary monitor. Some UI elements were cut off or completely off-screen, and I couldn't find a way to adjust the interface scaling.
After zooming out in Chrome using Ctrl + -, I finally noticed the fullscreen button, which solved the problem on both of my monitors!
Maybe making the fullscreen option easier to find, or having the UI automatically adjust to different screen sizes, would improve the experience.
Really liked the game, it's hard to understand the first time, even though the controls and objective are simple, the mechanics are complex to understand, I only understood well after the video. But I liked the how you need to look for the best spots and also scout them, there's a cozy feeling to the rythm of the game.
I think the time should only advance by actions.
And I could only play with the browser on fullscreen, otherwise it would hide some of the UI elements